Wednesday, July 1, 2015

10 Cards that Should be Banned/Limited but Probably won't be (Part 2: 5-1)

So continuing on from Part 1 these are cards, starting from number 5, that should be banned or limited but won’t be. Just a quick rehash of those already listed in case you haven’t read Part 1 yet, cards 10-6 were: 10. Snipe Hunter, 9. Beelze of the Diabolic Dragons, 8. Nekroz of Trishula, 7. Secret Village of the Spellcasters, and 6. Necrovalley. Go back and read Part 1 if you haven’t already because those cards will make a lot more sense with my reasons as to why. And now, I continue the list…

5. Michael, the Arch-Lightsworn

Ok, back when Lightsworn’s were a top-tier deck, there weren’t any Lightsworn Synchro monsters (that I’m aware of) and then Michael was released and suddenly Lightsworn’s became really difficult to beat until Masked Heroes/Nekroz came along and pretty much wrecked the deck. The reason Michael did that was because of his effects. At the cost of 1000 Life Points he can banish any card on the field (as long as it can be targeted). He was essentially a more targeted Judgment Dragon that only affected your opponent. You could banish backrow with it, Banish field spells, banish Pendulums, banish your opponent’s beaters, just anything you liked really (or didn’t like). One was bad enough, but then some people (being the smartasses that they are) found a way to make the card break itself. They did it by running three copies of Michael to just really abuse Michael’s second effect. When he’s destroyed you can target any number of other Lightsworn monsters in the graveyard and shuffle them into the deck and gain 300 life points for each one. What Konami didn’t realise when they created the card was that this meant you could target another Michael that was already in the graveyard. So players were just sending Michael back the Extra Deck and the Synchro Materials back to their decks, and because Lightsworn’s by that point are very consistent, they could bring Michael back in 1-2 turns and start the process all over again. See what I mean by broken? And we all know that cards have been banned for much less than that.

As you’ve probably guessed by now, I feel Michael needs to be banned. Even though Lightsworn’s aren’t really played anymore, there’s always going to be a small group of players who will play Lightsworn’s and break Michael, so it probably needs to Banned or at least Limited to stop that heavy abuse of Michael’s second effect. Probably won’t be because massive numbers of people stopped playing Lightsworn when Nekroz and Masked Heroes came out.

4. Grapha, Dragon Lord of Dark World

This card is insanely powerful. It’s a 2700 point beater, it has a destructive effect when discarded and it even has a stealing ability. On top of that, it is ridiculously easy to summon. All you have to do is return one “Dark World” monster to your hand and you can special summon Grapha from the graveyard, it’s usually discarded so you get to pop a card as well. And, surprise surprise, it’s at 3.

This card won’t be banned because it’s a staple of the deck, and staples don’t tend to get banned, but it could be limited in the future. So if you’re a Dark World player, you probably don’t have much to worry about this time around.


3. Battle Fader/Swift Scarecrow/Scrap-Iron Scarecrow

I could have made these cards 3, 2 and 1 very easily, but they all do essentially the same thing. I know that these cards are saviours for some players, but they need something done to them for one simple reason: Exodia players. Or “The scum of the Yugioh world” as I’ve seen them referred too. Calling them scum is a bit over the top, but their point was that Exodia decks take absolutely no skill. The entire deck is just draw power plus the five pieces of Exodia. That’s it. But they needed something to defend themselves with in case their opponent broke their drawing chain, so they would rock up at tourneys running 3 copies of Battle Fader, Swift Scarecrow and Scrap-Iron Scarecrow and just tear through the tournament and win basically. Some tournaments even went so far as to ban Exodia decks from participating.

Neither of the cards will be banned. It’ll make a lot of players sad, a lot of players quit and Konami won’t make as much money. But they could probably all go down to 2 and it wouldn’t hurt them too much. And we all need hand traps to defend ourselves these days. It’s just how it is.

2. Scrap Dragon

Ok, you all remember Gimmick Puppets right? The monsters that just don’t seem to die? Well Scrap Dragon is like that and then some. Once per turn, you target one card you control and one card your opponent controls and you destroy them both. The card the Scrap Dragon player will destroy on their field is something that’s going to give them an advantage in some way. They can then destroy anything of yours. When it’s destroyed, it is super easy to bring back or just summon a new one. Just really easy and difficult to deal with and, of course, it’s at 3.

Probably not going to be hit because very few players use Scrap Dragon but it was popular a little while ago, but it doesn’t get played often enough anymore to be hit.

And finally…


1. Creature Swap

This spell card is just plain nasty. “Oh, you have a 6000 ATK Beelze? Ok, well I’ll summon Thousand-Eyes Idol (or some other really weak monster) which has 0 ATK. Creature Swap. You can take my Idol and I’ll take your Beelze. GG”. Now, if it was just for the turn, I’d feel better about it, but it is permanent. You control that monster until it leaves the field (or until the game ends). And keep in mind that you can play three of these. So you can give your opponent three of your weakest monsters, take three of their beaters and basically push really hard for game unless they have a Mirror Force or something. It’s just too good to even be legal, let alone be at three. As someone who plays a lot of high powered monsters, I hate this card. Absolutely hate it. It’s a card I refuse to use on principle because I hate having it dropped on me. I just feel like Duels should be won through skill, not by just beating down your opponent with their own monsters, and I will be ranting on Decks that use skill to win and Decks that require no skill to win in a later post.


Creature Swap… I don’t know why they haven’t Banned it yet. They’ve Banned pretty much everything else that lets you take your opponent's monsters and use them. Change of Heart? Banned. Brain Control? Banned. Snatch Steal? Banned. But Creature Swap? “Nah man, it’s cool. Have three copies of it and control your opponents  monsters forever”. Yeah, thanks for that Konami. Really appreciate it. While I’m the topic, I have no idea how Number 11: Big Eye got off the Banned List either. Probably won’t be banned because it just seems to be untouchable for some reason.

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