Well, I finally finished my list for my 10 favourite spell
cards. It was a long list to narrow down so I’m not including Honourable
Mentions, but if I get enough support for it maybe I’ll do a “20-11 Favourite
Spell Cards” list, but for now it’s just Top 10. The list does include a banned
card, but does not include Pendulum Monsters or their effects. The reason being
is that I really hate Pendulums and the Pendulum mechanic itself. The set releases and years are TCG based, not OCG. So, let’s get
into the list.
10. DOUBLE SPELL
So this card is pretty old. We all got a copy in Yugi’s
Legendary Decks for those who bought it, but it was first released in Dark Revelation: Volume 1 as an Ultra
Rare back in 2005. The card is an excellent Side Deck card that can get you out
of a tight spot quite easily. What the card does is, you discard a Spell and
then you can activate a Spell from your OPPONENT’S Graveyard as this card’s
effect. So that’s an extra Raigeki. A fourth Upstart, basically whatever you
need provided that your opponent has already used the card. And just imagine
the pain this card causes in Mirror Matches. Whatever your opponent does to
gain advantage, you can make the same play at the cost of a Spell. I know
Spells are hard to recycle because there’s not many Spell recycling cards, but
if you can counter your opponent’s field advantage by building the same field
or an even better field, that loss of a Spell won’t really matter. And you can
always discard a dead draw (like Terraforming when you have no targets left in
your Deck).
9. WAVE-MOTION
CANNON
Another old card also released in Dark Revelation: Volume 1 as a Common, this was basically the best
Burn card going around back in the day when Burn Decks were a thing (they still
are, but not really around much anymore). You’d activate this card and it would
count your turns. Then, during your Main Phase you could destroy this card and
your opponent would take 1000 damage for each turn this card had been face up
on the field. Now, by today’s standards it’s a very slow card, but back then
back row was difficult to remove. You had MST, Dust Tornado, Breaker and Feather
Duster (before it was banned) if you could afford them so this card could
easily sit there, count 8 turns and then OTK your opponent. It was a stupid way
to lose but I like it just for its troll ability.
8. DRAGON RAVINE
This card, with the release of Shinning Victories is about to fuck shit up. When it was released
in the Dragunity Legion Structure Deck
as a Common, the card didn’t make that much of an impact, despite being
Limited. The card was really only played in Dragunity Decks and once they
dropped off the face of the planet no one used the card. But now we have the
Blue-Eyes support coming out and that relies so much on having certain cards in
the Graveyard, Ravine is just going remind everyone why it earned its place as
a Limited card and it would not surprise me if it returned there very quickly.
The card can be used in Destruction Swordsman (formerly Swordmaster) but your
only real target is Dragon Buster Blade and if you need that in the Graveyard,
there are better ways of sending it there. I like Ravine for the utility it
gives Dragon based Decks because Dragon’s are some of the easiest monsters
Special Summon from the Graveyard so one Field Spell= a shit ton of advantage.
7. MOUND OF THE
BOUND CREATOR
For those who have read my posts before, you’ll know that I
am a massive fan of the Egyptian God cards. Released in Dragons of Legend as a Secret Rare in 2014, this card is one of the
earliest support cards for the Egyptian Gods. No surprise it makes my list
right? But now, we have Decks that can summon Lvl 10’s and make Lvl 10’s very
easily giving this card so much versatility in the game. I really want to test
this card out with Bishbalkin when it comes out in the TCG and hopefully this card
gets a reprint making it a bit easier to pull. For those who don’t know what
the card does, it prevents your Lvl 10 or higher monsters from being destroyed
by card effects, they can’t be targeted so the only way to destroy them is to
destroy them by battle, if a Lvl 10 destroys an opponent’s monster by battle
and sends it to the Graveyard your opponent takes an extra 1000 damage, and (if
that wasn’t enough) if this card is destroyed you get to add a God to your hand.
So not only is it an offensive and defensive Field Spell, it’s also a searcher
for the God Cards.
6. THE SEAL OF
ORICHALCOS
By far one of the most iconic cards of the first series, The
Seal of Orichalcos was the king of Field Spells when it was released in Legendary Collection 3: Yugi’s World as
an Ultra Rare in 2012. If the card had its anime effects I think that the card
would still be in use and very nasty to deal with. But it would raise some
important Ruling questions such as “Can overlay a monster in my back row with a
monster in my front row to perform an Xyz Summon?” or “Can use a Tuner in my
back row and a monster in my front row (or vice versa) to perform a Synchro
Summon” or even “Am I allowed to Xyz, Synchro or Pendulum Summon to my back
row?”. Even though its real effect was very watered down, the card saw some use
in Monarchs as the Deck didn’t require an Extra Deck and most of your monsters
would have the same ATK allowing you to stall out your opponent in the event
that they managed to get 3400+ beater on the board. But the main reason I like
the card? Who doesn’t enjoy stealing people’s souls?
5. FOOLISH BURIAL
Moving away from Field Spells, Foolish Burial was released
in Rise of the Dragon Lords Structure
Deck as a common in 2007 before being reprinted eight times. But the card
didn’t enter the Meta for a long time when it became advantageous to send your
own monsters to the Graveyard. Prior to this, the main play was to Call of the
Haunted’d your beatstick for free. Today the card is in every Meta Deck. Even
Pendulums run it. The card just so much versatility that it’s not bad for a
very old card. Basically this card gives you deck thinning ability while also
giving you access to your big hitters and that’s what I like about it.
4. DESTRUCTION SWORDSMAN
FUSION
Recently released in Breakers
of Shadow as a Common, Destruction Swordsman Fusion is Buster Blader’s
Super Poly (and we all remember how broken that card was. Buster Dragon is very
easy to make in the Deck so making Buster Blader the Dragon Destroyer Swordsman
is incredibly easy to do. Got a Buster Blader in hand or on field and your
opponent has a problematic monster? No
problem. Fuse with it, get rid of it and have a big beater on the field giving you
massive field advantage. The card is good and the deck itself is underrated in
my opinion.
3. RAIGEKI
One of everyone’s favourite cards, Raigeki was first
released in 2004 in Legend of Blue Eyes
White Dragon as a Super Rare and has since been reprinted in every rarity
bar Common, Ultimate, Ghost and Gold Secret (of course Ghosts and Ultimates
aren’t being made anymore). Raigeki was actually banned for a period of time
being moved onto the Limited list and it had an immediate impact on the Meta
game. No longer did players have to wait for the board to be cleared to
activate Dark Hole, because they could wreck their opponent’s field and push
for game. Today in the age of Pendulums where monsters don’t go to the
Graveyard very often, Raigeki isn’t as powerful as it once was, but dropped at
the right time it can still be very deadly. And that’s why I like it. A
perfectly timed, top-decked Raigeki has saved me on so many occasions I can’t
even put a number on it. It sucks when it is used against you, but you can’t
really be too salty about your opponent using a card you also run.
2. TWIN TWISTER
Another card recently released in Breakers of Shadow Twin Twister is the new MST. Sure, you discard a
card but you force your opponent to go -2 in field advantage. If you hit their
back row or crack their scales you’re probably going to cause them a few
headaches. You can destroy your own back row with it as well so the card is
excellent in Artifacts. In the end, destroying back row is one of the most
satisfying parts on the game so destroying double back row is twice as
satisfying.
1. MONSTER REBORN
The most iconic spell card of Yugioh as a whole up to Zexal,
Monster Reborn is one of few cards to be banned, then Limited and the banned
again. Released in Starter Deck: Yugi
Evolution as a Common in 2004 (shortly followed by Starter Deck: Kaiba Evolution also as a Common) Reborn is one of
the oldest cards in the game and has been banned for almost the longest period
of time (if we combine the two ban periods). I understand why people don’t like
the card. Having your monster used against you for free hurts a lot, especially
when they beat you down with it, but would anyone really run it? I would
because I’m a nostalgia person, but in the Meta, would anyone actually run this
card? Probably not because it hurts consistency a little bit and the way the
Meta is at the moment, if you get a dead draw, if you don’t have a way to deal
with that you lose. The card isn’t as powerful as it once was, we now have
monsters that outclass this card. But for nostalgic and iconic reasons, this
card is my number 1.
So what’s your favourite Spell Cards of all time? Leave them
in the comments section and tell me: Would you play Monster Reborn if it was
legalised again?
I’ve now got a lot of work to do to finish off this series
with my 10 favourite Traps cards.
Big Dub out.
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