So, a few days ago I was asked
what my favourite monster was and I answered with the first monster that came
to my head. Usually, your favourite monster is going to be the one that makes
your deck. So if you’re running Lightsworn, your favourite monster is probably
going to be Judgment Dragon. Dark World is probably going to be Grapha. Nekroz
will probably be Trishula. Kosmos and Graydles we’ll have to see what their
Boss is before players can really choose a favourite in those archetypes. But,
what about more broadly? What about just your favourite monsters in general?
Well, below is my top 10 and the reasons why.
Like I said in my previous
post, I grew up in the good old days before Synchro’s and Xyz’s and Pendulum’s
and the game worked fine. Back in those days, BEUD was the ultimate beatstick.
There was almost no way out of this monster when it was used correctly. It was and,
to this day, still is one of the most powerful monsters in the game looking at
ATK only. And it is only monster Atem never actually defeated.
I cannot tell you the number
of times TRA has saved me in games. He’s number 9 purely because of his
ability: you gain Life Points equal to the attack of the monster it destroys.
It gets better when you Synchro Summon it with Vylon Prism because you can then
equip Prism to TRA and it makes him essentially a 3800 beater at the cost of
500 Life Points which you usually get back anyway so it makes him very hard to
destroy.
This is here really for
nostalgia. Dark Magician was the staple of Yugi’s deck and it was his favourite
monster. I don’t care what he said. “Yeah, Maha Vailho is my favourite monster
but I’ve never actually used it”. Another reason is that when Dark Magician was
summoned in the anime, you knew there was an ass-kicking of description coming.
Some monsters become my favourites because of what they symbolized and Dark
Magician is one of those.
101 is one of the most common
Xyz’s to come up against because it is so easy to make and you can throw it
anything. You’ve got 1 space left in your Extra Deck and have nothing to fill
it with? Throw in a 101. I love it because of its absorbing ability, and it can
then use the absorbed monster as a shield. It targets, so it can’t get rid of
everything, but it can get rid of a lot of problematic monsters your opponent
might be using, or taking their monsters in general is always good and it’s a
decent beater as well. Only down side is that the absorbed monster has to be
Special Summoned (so not Tribute Summoned) and be in attack mode. To me, 101 is
better than Castel and I know that will upset a few of you upset because there
are those who love Castel, but when you think about it, when you use Castel,
you don’t have that much control over what happens to their monster, but with
101, you know that it will end up in the Graveyard and that can be highly
useful at times.
“Big Dub’s a scrub”, “What
sort of idiot uses Beelze?”. Get it all out of your system now because I am
going to tell you why Beelze is on this list for me. To me, Beelze is one of
the best level 8 Synchro’s in the game. Anyone who says that they’ve used or
wanted Beelze, by the way, is a liar. There was a time not too long ago when
everyone wanted 3 copies of Beelze. A monster that can’t be destroyed by battle
or card effect and, assuming it’s the only monster you control, gains ATK equal
to battle damage you take… that is an amazing effect. The only ways to get rid
of this are: negate its summon or effects, banish it, absorb it or bounce it. Those
are the four options your opponent has against this and if it’s summoned late
in the game… yeah, good luck with getting rid of it. Additionally, though I haven’t
tested it yet, this card could be a good counter to Timaeus the Knight of
Destiny
This is like Beelze in that it
wasn’t too long ago that everyone wanted it. It was even a staple of some
non-Meta decks. I like the choice in it: Banish or attack twice. They sound
like a pretty fair trade off for each other. It’s Light-attribute so you can
Honest it (though people don’t seem to play that anymore as the game is moving
towards a Dark-attribute focus at the moment). My favourite thing about this
card is that it becomes a monster MST, because you can not only banish monsters
with it, but spells and traps as well which is amazing in the game because some
archtypes rely heavily on backrow so if you can tear it apart, their deck stand
little chance against yours.
Ok, not many of you will have
heard of her. She was never used in the anime or manga and is very much an old
school card. She gains 1000 ATK during the damage step when she battles
Light-attribute monsters so this is amazing against Lightsworn. Equip her with
Magnum Shield and you get a 4500 ATK beater to use against Light monsters, not
much is going to beat that, and, as an added bonus, she’s hot.
This is another amazing card.
How many decks rely on swarming? Pretty much every deck these days, so getting
rid of three monsters your opponent controls, giving them a monster that they
can’t use for a turn and then getting a 4000 ATK beater, with a targeting
destruction effect to boot? Fucking amazing for players like me who love the
God Cards, it just makes us a little more competitive, but of course there are
decks that it just doesn’t work against, but I just love the card for what it
can do. Hint: Use it against Qli’s and have a way to protect yourself for a
turn.
The combination of these two
makes them inseparable. The same applies to their unique equip spells:
Celestial Sword- Eatos and Reaper Scythe- Dreadscythe, and so these two
monsters are tied for second place. It’s been a while since I’ve used
Dreadscythe and I’m not sure exactly how viable it is now, so let’s talk about
Eatos which is much more viable. Eatos has a base 2500 ATK. You then equip
Eatos with Celestial Sword- Eatos, giving her an extra 500 ATK. You then
activate the effect of Eatos to destroy Celestial Sword to banish three
monsters from your opponent’s graveyard and Eatos gains 500 ATK for each. So at
this point Eatos is already a 4000 ATK beater, but on top of that, you also get
the effect of Celestial Sword which gives Eatos another 500 ATK for each
monster that is banished, including your opponents monsters, so at a bare
minimum, Eatos will have 5500 ATK for one turn. If you’re running a deck that
loves to Banish: A) You’ll have no problem summoning Eatos, and B) Eatos would
have virtually infinite ATK. A good card in and of itself right?
Well, things get even more
interesting when you look at Guardian Dreadscythe. It is a pain to summon, but
if you manage to do it, it is well worth the effort. When Eatos is destroyed
(and sent to the Graveyard) by battle or card effect you can special summon
this card from your hand. 2500 ATK base, so it’s already a decent beater, but
you can then activate the effect of Dreadscythe to activate Reaper Scythe-
Dreadscythe from your hand or deck and equip it to Dreadscythe. Reaper Scythe
will then give Dreadscythe an extra 500 ATK for each monster in the Graveyard
so it can get to insane ATK levels. I think the highest I pushed Dreadscythe to
was about 16 000 ATK. I highly advise using The Seal of Orichalcos if you are
going to use Dreadscythe because it makes it easier to time the destruction of
Eatos e.g. Special Eatos, activate Orichalcos, Special Dreadscythe, activate
Reaper Scythe. On top of that, if Dreadscythe is destroyed by battle or card
effect, you are forced to discard a card to revive it (if you can obviously),
but that’s not really a bad thing if you’re discarding monsters (because Reaper
Scythe- Dreadscythe doesn’t care how monsters got to the Graveyard), so you can
revive Dreadscythe and then activate another Reaper Scythe from your deck so
Dreadscythe comes back 500 ATK stronger than when it was destroyed.
Unfortunately, you can’t Normal or Special summon while you control
Dreadscythe, but you can Set and I guess Flip Summon, but I’m not sure on that.
But, in my opinion, Guardians Eatos and Dreadscythe, are very powerful
monsters, even if Dreadscythe is a bit difficult to summon.
This was game over back in the
day purely because of its effect: If your opponent Normal or Special Summons a
monster or monsters (but not Flip Summon) in attack mode, they all lose 2000
ATK. Then, if their ATK has been reduced to 0 by the effect of Slifer the Sky
Dragon, they are destroyed. There are exceptions, such as monsters with 0 ATK
originally, but for the most part, this stops your opponent summoning. And if
you have Light of Intervention, Final Attack Orders and Mound of the Bound
Creator all active at the same time, you basically win because your opponent is
forced to summon in attack mode, triggering the effect of Slifer, Slifer then
destroys the summoned monster (unless it had more than 2000 ATK or had 0 ATK
originally) and Mound protects Slifer from card effects, so your opponent
either loses the duel or wastes a large amount of cards to try and destroy
Slifer. It’s my personal favourite God Card, in my opinion the best of the God
Cards, and is easily my favourite monster of all-time.
I’m working on Part 2 of my 10
cards that could come off the banlist, after I get that done, I will be doing
my top 10 favourite spells and traps of all-time (warning: will probably
contain Banned cards).
Anway, Big Dub out.
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