Sorry readers. I’ve been busy with university assignments.
I was going to discuss the ban list and what sort of
qualifies a card to be banned, but as the new ban list comes in on April 1,
I’ll leave it until then. Instead, I’ll talk about some strategies to defeat
some of the Meta decks in the game right now. This can of course change with
the new ban list.
For those who don’t know, Meta is basically any popular
deck. So that’s your Lightsworn’s, your Evilswarm’s, your Dark World’s. So, you
have your Meta, and you have the anti-Meta, if there is a such a thing. So your
anti-Meta decks are decks like Madolche and Masked Heroes. The reason I say
there isn’t really such a thing called “anti-Meta” is, because most players
play the Meta decks, the anti-Meta becomes popular and as a result moves from
anti-Meta and becomes Meta. Currently, the most popular Meta deck is Nekroz,
though Six Samurai and Lightsworn do still see a lot of play, at least in the
duels I’ve played and seen on the Dueling Network, almost every second duel is
against either Nekroz, Six Sam or Lightsworn. The popular anti-Meta right now
is Masked Heroes and Satellarknights. I’m currently working a new deck to
defeat them, but below are some of the tactics I’ve come across that at least
level the playing field, if not tip it in your favour.
Lightsworn Decks
The ultimate strategy of a Lightsworn deck is to summon
“Judgment Dragon” (JD). I don’t care what you say. There is not one player who
uses Lightsworns without running at least one JD in their deck. So you do you
counter JD? If they get it out, you’re done basically, so to be effective, you
have to stop it before it hits the field, so I advise a trap card called “Skill
Drain”. This card will negate monster effects, so your opponent can’t mill
their deck each turn, so they have to go and get the four Lightsworn monsters
into the graveyards traditionally, either via tribute or battle, which gives
you a bit of control of when JD hits the field. Should your opponent manage to
get JD out, “Skill Drain” will negate its destruction effect, turning it into a
3000 attack point beatstick. Still dangerous, but a bit more manageable because
you can now “Mirror Force” it (or “Dimensional Prison” or “Magic Cylinder”,
your pick really). “Skill Drain” doesn’t negate effects that activate off the
field though. For example, it won’t stop your opponent from using the discard
effect of “Honest” because it activates in the hand/graveyard (which is not
considered part of the field). It will not negate the equip effect of “Vylon
Prism” because the effect activates in the graveyard and it is then considered
to be an equip spell card, not a monster. It won’t negate “Wulf, Lightsworn
Beast” summoning condition, because it is not an effect. It is a condition. So
“Skill Drain” basically cripples this deck. Downside is it will negate your
Monster effects as well.
Another good card to use is a monster called “D.D. Warrior
Lady”. If your opponent summons JD, you can summon this (after they blow up the
field) and attack JD. You will take damage, but you can then banish “D.D
Warrior Lady” and that will banish JD. If you have “Skill Drain” active, you
can still do this because the banishment effect of “D.D. Warrior Lady”
activates in the graveyard, not on the field. If you do this, make you sure you
have something to protect yourself with.
Evilswarm Decks
I have never successfully defeated an Evilswarm deck. My
deck is probably going to become obsolete in the next few days, so I’ll be
experimenting a bit to defeat these decks. One killer property of Evilswarm
decks is that they prevent you from special summoning level 5 or higher
Monsters. One way around that is to use a deck that doesn’t rely on special
summoning strong Monsters. Lightsworn is a good way to go. Lightsworn, I’m not
too familiar on when it was released, probably started out as the anti-Meta for
Evilswarms, and then became Meta itself.
Make sure you load your deck with destructive spell and trap
cards, especially “Bottomless Trap Hole” and “Mirror Force” for traps and
“Tribute to the Doomed” and “Dark Hole” for your spells. All four of those
cards will allow you to disrupt your opponent’s strategy and possibly deck them
out if you can’t win by other means. I don’t aim to deck an opponent, but if I
get desperate enough, I do. It’s a last resort thing for me, and it is really easy
to deck out with Lightsworn if you mill JD to the graveyard.
Nekroz Decks
The last Meta I’m going to talk about is Nekroz. I’ve
defeated it once and that was by luck. The key to the prevent them from using
their Prophets which can devastate your strategy. One stops you from special
summoning, another prevents their Monsters from being destroyed by card effects.
It’s a strong deck, but not unbeatable. Remember what I said before, there’s a
way to beat everything if you have the cards.
I suggest a lot of traps and spells. Since the key is their
Prophets (whose effects activate when they are banished for Ritual Summons),
you can use a trap card called “Imperial Iron Wall”. That stops cards from
being banished from anywhere so it can delay them or stop them entirely.
“Negate Attack” is good as well. Their monsters can be protected from
destructive card effects, but they can still be affected by them if they don’t
destroy. If you can, use a “Soul Release” spell card to banish the Prophets
from your opponent’s graveyard preventing them from using them to Ritual
Summon. That’s all I’ve got for now. Nekroz is very popular on DN so if you
play on it, be prepared to face Nekroz. Have a strategy in mind because they
can easily FTK or OTK. For those who don’t know: “OTK” stands for “One Turn
Knockout” which is when then take you from 8000 to 0 in one turn. “FTK” stands
for “First Turn Knockout” which is exactly the same as an OTK, but they do it
on their first turn.
Anti-Meta Decks
Madolche
Madolche decks are very difficult to deal with. Very
difficult to get Monsters into the graveyard. There are the Crystal Beast 2.0
essentially and can be just as destructive even though the Monsters a
relatively weak. If they get “Tiramisu” out, you’re gone. You are gone. Very
few ways to counter it because it can shuffle anything back into your deck and
you can’t chain to it, because to start a chain, the card must be destroyed or
in some cases banished.
Rely heavily on trap cards against a Madolche Deck,
“Fiendish Chain” in particular because it will stop the effect of “Tiramisu”
and allow you to destroy it, but you have to activate it before the effect of
“Tiramisu” is activated (because you can’t chain it). Use decoys to try and
bait the effect out and then hit it with “Mirror Force”. “Dark Hole” works too.
You’re not going to overpower it unless you manage to Syncro or Xyz Summon in
one turn. “Skill Drain” will also work to your advantage.
Masked Heroes
Masked Heroes are another deck I struggle against and will
probably still be popular for a while. “Dark Law” in particular will cause you
headaches, though relatively simple to defeat, its banishment effect will
create a lot of problems for you. You can only add cards by drawing them in
your Draw Phase, or you lose one random card. I’ve come close to beating a
Masked Hero a few times. It’s not an easy deck to play against. In terms of how
frustrating it is, I have it up there with Burn Decks.
In some ways, the counter to it is similar to Madolche. Lots
of defensive traps. Use “Bottomless Trap Hole” to deal with “Dark Law”. “Dark
Hole” won’t go amiss either, but prepared for a long duel. A Masked Hero deck
won’t be defeated easily.